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:[ Condensed Unit Review & Strats ]:


Just a post I adapted to the page...

Author Topic
Sun-Tzu
Here's my first post. Been playing all sides for awhile, like dragon the best,lotus the least

Spearman-Stun sucks; use whirling spear combined with flashpowder to totally gib nearby enemy units. I want to thank Aderath for this strategy. It is great! Their innate ability not having any negative modifiers attacking higher units, either on horseback or hills. Their upgrades suck; don't waste the yang.

Archers- I love this unit. Sometimes I just build up a huge force of these with just fire arrows and geisha as backup. Once fully upgraded, very hard to beat. Had a force of about 18 archers, 5 geisha in the middle on Toads Hollow. Five armies attacked, held off. Left with only an archer,though. Zen arrow useful for scouting, but I would rather use the Zen Master archer, Utaru or something like that(I can't remember). I prefer using the fire arrows for raids in the beginning. Innate ability--Double damage at full stamina, uses stamina to fire. Only two upgrades. I get the more damage one first, then range.

Chemists-Starburst rockets are awesome! I don't really use these, but when I do, I wonder why I don't. Their innate ability is the speeding up of the healing of nearby allies. I've read that they are good for early rushes, and 5 starburts rockets will take down a tower, which is a very good thing. I believe that there is only one, which increases damage and cause area effect damage.

Dragon Warrior- I think that this is the best Dragon unit. It has magical resistance, which is very good against lotus players who have a thing with 30something warlocks. Their flame blades are excellant against werewolves(fur burns easily, i guess). I don't like their invicible battle gear. I dont see a use for it. Their innate ability is to increase the damage of nearby allies as long as they are attacking. So you can't stick them near PK cannoneers, then shoot a SK in hope is does more damage.

Kabuki Warrior-One word: FLASHPOWDER! As most of you know, stunned units recieve critical damage. Combine with spearmen with whirling spear, and voila'! Meat! Their innate ability is pleasing the peasants, making them work faster. Doesn't really matter, I think; most of the time, I have a lot of extra resources. Good, but take Ulaw's caution into mind: Don't make too many, or you will be beat by a compentant opponent.

Samurai-Most common word associated with this word: Sebuccah(I think that is how you spell it; please correct me if I'm wrong). They have a weakness to magic, explosives, and fire, so all of the sides have several counters. Dragon skin BG is useful when approaching towers, either to attack, or give a target for indirect fire. I use yang blades in the beginning to quickly get points. I make sure to have four in reserve at base, sitting on the dragon monument as insurance. When they are defeated, they commit sebuccah, damaging nearby enemies, meaning that a force of 20 samurais will die against a force of 15 samurais, and vice-versa. The three melee fighters featured above have upgrades at the dojo(increase health-3 yang), and the alchemist hut(increased damage-4 yang).

Powder Keg Cannoneers-Slow, but powerful. Indirect fire helps in stalemate, while super keg deals with a compact enemy army. They occasionally sprinkle salt, which puts white rings around nearby allies, halfing the damage recieved next. I put these in towers usually, just to keep them safe until the assault if nothing else. NOTE: Any of your units will easily out pace him, so keep them together.

Geisha-After being fully upgraded, can heal 5 times, but requires energy. They don't do much damage, and their role is healer, but I have trouble keeping them out of combat. They are a little less blood thirsty, but still blood thirsty. Great unit, though, just put them on horseback to keep them safe.

I' m kinda tired of typing. Reply with any corrections and mixed unit strategies and raid strategies.

 

Zorax Good stuff. Sebbucah = Seppuku I believe. I cant entirely remember either.

Spearmen: Stun strike isn't all that bad. Sending in 3 or 4 spears ahead of your army to stun **** up will help.'

Chemists: I've never, ever found a use for these guys. PKers seem to completely replace them. Then again, I rarely play Dragon.

Dragon Warriors: Chi Shield is fantastic. Much like the Spearmen, try sending in 3 Warriors into an enemy army and powering up the Shields. Lo and behold, every enemy attacks the invincible Warriors, while you're beating them to the dirt with PKers and Archers.

Samurai: Commiting Seppuku (or however it's spelled) does area-effect magic damage. I've never found this terribly useful. However, Samurai do rule vs anything that's weak vs cutting damage.

Geisha: I've never succesfully used Fire Shield. I suppose it would be good vs. Werewolves, but I'd much rather have Sacrifice (kills the Geisha to fully heal all surrounding units).

Dragon Monument: I hate this thing! Four Samurai and 3 Yang just AREN'T worth a small area-effect explosion! With 3 Yang, you could buy Garrin and someone else, or upgrade your guys. Coupled with the 4 samurai, you could do much more damage this way than by hitting them with Dragon's Fire, or whatever's it's called.

link0 Sun-Tzu, I think u must have not played too many lotus players. U should know that Warlocks' primary attack is EXPLOSIVE, which means dragon warriors suck against them.

Chi-Shield is mostly useless against a good player, since good players will NOT attack the shielded units, but rather, target the other units. Prob will work against newbs though.